This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
Tessellation is a hardware feature that allows a graphics processing unit (GPU) to dynamically subdivide primitives. This feature also allows you to control new vertex placements. One common use of ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
The Khronos Group this week released an update to the royalty-free OpenGL ES specification — a widely adopted OpenGL specification designed specifically for mobile devices supported by mobile hardware ...
New version of the royalty-free 3D graphics API used on virtually all smartphones and tablets adds advanced 3D features and integrated GPU computing March 17, 2014 – San Francisco, Game Developer’s ...
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