AMD has just announced a capability that’s already been baked into its GCN-based GPUs, that enables something called Asynchronous Shaders. Asynchronous Shaders are a feature of new or next-gen APIs ...
Oxide Games, developer of the highly-anticipated Ashes of the Singularity, has revealed that NVIDIA is working on a driver to fully implement DirectX 12’s Async Compute. According to Oxide developer ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12's performance in a real game. What was meant to be a straightforward performance preview was disrupted by ...
The AMD Radeon R9 Fury X also supports the Asynchronous Shader technology AMD talked about recently. Asynchronous Shaders are a feature of new or next-gen APIs like DirectX 12, Vulkan, and AMD’s own ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12's performance in a real game. What was meant to be a straightforward performance preview was disrupted by ...
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