Pixar gets its characters to move by giving them an inner skeleton called a rig and filling it with controls that allow for unique and nuanced movements. Movies like "The Incredibles" gave animators ...
Motion capture can look great or cheap, but these 10 characters represent the best examples of how the technology can bring fantastical creations to life.
If you are searching for ways to create a cinematic masterpiece right from your computer, complete with lifelike characters that talk and move just like real actors. You are sure to be interested in ...
Character animation and motion synthesis have evolved into a multidisciplinary field at the nexus of computer graphics, biomechanics, and artificial intelligence. The field aims to generate ...
Pacman Universe – Walking Robot Pacman & Mechanical Character Animation | StrEat Pacman Universe presents a new futuristic 3D animation. This video features Pacman-inspired robotic and mechanical ...
So you’ve built your Gothic castle-it’s time for your hero to dash into play and defend the battlements. Your gaming engine supports skeletons, an animation system called Inverse Kinematics (IK), and ...
As a woman adorned in golden coins and glimmering jewelry shrieks from the middle of a lake, knights collapse and turn against each other — all except Jibaro, who, as a deaf person, is unaffected by ...
Vincent Arogya is a Contributor for GameRant from India. He brings over a decade of writing experience spanning across a variety of industries, including digital gaming publications. Super Mario Bros ...
Forbes contributors publish independent expert analyses and insights. Dr. Gerui Wang writes about AI, society, media, and culture. “Traditional pipelines for facial animation often involve complex, ...
Researchers have showcased a brand new 3D animated character being brought to life, the catch? It moves exactly like humans do. Computer scientists from the University of Edinburgh and Adobe Research ...
Being an independent animator naturally comes with a plethora of challenges. Unsteady engagement, lack of funding, having a small or nonexistant animation team, and possibly, never having your work ...