One thing that we apparently missed in AMD’s recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Microsoft’s upcoming DirectX 12 API will bring plenty of performance improvements but one the most impressive is its ability to mix GPUs and combine Radeon and Geforce graphics cards for some extra ...
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
There's been a great deal of confusion over what it means to support various DirectX 12 feature levels and how this relates to various GPUs from AMD, Intel, and Nvidia. AMD and Nvidia have been ...
In addition to Nvidia's new Maxwell GPU having top-of-the-line performance and power efficiency, it has another feature that will probably make a lot more difference in the real world: It's the first ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
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