Many of us here at ProfHacker enjoy playing to learn. As an avid gamer, one of my favorite parts about summer is the chance to pick up something new and spend some time I’ve written in the past on my ...
Explore how gamification in classrooms engages students but may overshadow actual learning, revealing potential pitfalls and ...
Children are becoming acutely acquainted with mobile technology long before their K-12 classroom years. When they arrive at their first organized school experiences, they are often already savvy on ...
Game-based learning has become synonymous with educational video games in some circles, but low-tech games have been used with great success in classrooms for a while. In fact, games that don’t ...
Around a billion and a half people all play video games of some sort. That’s more than 20% of the world’s population. Video games have become a part of life. They are now more than just leisure and ...
In the Middle East long ago, Nasreddin Hodja crossed the border every day with bales of hay carried by a donkey. The guards were sure he was a smuggler but could never find anything. Years later, one ...
I learned quite a bit from a tiny robot named 2-XL. If you’re not an official Old™ like me, you may not remember this kids’ toy, which first appeared in 1978, and was a glorified 8-track cassette ...
A team of researchers is encouraging us to swap textbooks for games, as they drive the application of games in learning, engagement and research. Known as 'serious games', these games are designed for ...
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these ...
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