Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
In last year's Humankind review, I said it didn't feel like it had reached its final form yet. It's a pretty typical sentiment in the age of digital games - even the latest Call of Duty is a bit ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
Humankind is much like Civilization in that there will inevitably come a point when you look up and realise you've been playing for 10 hours straight and work starts in two hours. The most immediate ...
HUMANKIND is the next big historical strategy game. That’s both a statement of its aims and my feelings about it. Honestly, if you’re into strategy games and history in the slightest, that’ll probably ...
If you've been enjoying Amplitude Studios' 4X strategy game Humankind but have a hankering for something a little more alternative in your historical timeline, you might like to cast your gaze in the ...
John has been writing about videogames for almost a decade, and playing them for almost three. His greatest passion is for Grand Strategy and immersive RPGs, but he's dabbled in pretty much every ...
For a long time, Sid Meier’s Civilization reigned as the king of the turn-based, society-building genre. Civilization's take on 4X strategy games, with its focus on empires, cities, and territorial ...
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