Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
A game of Magic: The Gathering begins well before players lay down their first card. As a collectible card game, Magic requires competitive players to select the optimal deck of cards based on how ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results