What do you think the impact of this technology could be in terms of physical space, with regards to games and PCs? At least 70% of the textures of your game could be replaced by procedural ...
An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely ...
Realistic computer games are taken for granted in the modern world, but it wasn’t always that way. They have come a long way from the first image on an oscilloscope to procedural and neural generation ...
I have a 3 layer composite shader that I am working with. I need to adjust the tiling (it tiles to much) on the object it is attached to. I tried using the UVW modifier on the poly but changing the ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
Here's a brief 2-part guide: Modeling a table and procedural wood textures in Blender 2.9 #OctopusEffects, #Blender Timestamp 00:00 Introduction 00:10 Modeling a Table 01:24 Wooden Texture Hope it is ...
A texture that is described in three dimensions. It can be created as a "stack" of 2D bitmapped textures or as a 3D procedural texture. When an object with volumetric texture is sliced in half, the ...
We recently published a widely debated news story about one company's claim that its new texturing process will make games 70% smaller. That company is called Allegorithmic and the technology the guys ...