Metaphor: ReFantazio Lead Battle Planner Kenichi Goto identified difficulty as a key component of a good battle system. Goto also believes that making battles easy to retry and fast-forward helps keep ...
Cara is a graduate of NYU's Game Design program with a love for all things narrative and gaming. Metaphor: ReFantazio's turn-based battle system is involved enough, given the sheer range of strategic ...
The mainline Pokémon titles have always included a turn-based battle system. However, Pokémon Legends: Z-A took a bold step forward by changing it into a real-time battle system. But is it any good?
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