Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
Khronos is an industry body with responsibility for overseeing a number of graphics standards. Over the last few months, Khronos have been working on a next-generation graphics API (application ...
Intel just shipped a new Windows driver for its integrated Iris 500 and 600 GPUs which finally supports the Vulkan graphics API. This is wonderful news for a number of people. If you have a consumer ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
After missing its planned release date last year, the Khronos Group has released version 1.0 of the Vulkan API specification, the next-generation version of OpenGL. Initially based on AMD’s ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Imagination Technologies is a British semiconductor R&D and licencing company that you might have, or might not have heard of. You have probably heard of the PowerVR mobile graphics processors though, ...
It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
The look of games on Linux-based Steam machines and mobile devices should improve significantly with the soon-to-be-released Vulkan API (application programming interface). Vulkan can be used for many ...
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