Gamification in E-learning is making online education more interesting, interactive, and engaging for better student performance. This approach to learning is significant in self-learning programs of ...
OTT re-launched its website in November 2012 focussing on improving the user experience to encourage greater user engagement. One of the key new elements was the launch of ‘OTT Achievements’ where ...
Gamification is a technology to adapt game methods to non-game processes and events to make employees/participants more involved in the process. Why introduce gamification into business, manufacturing ...
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