Unreal Engine 5.7 is here, bringing you the tools you need to build expansive, lifelike worlds filled with rich, beautiful ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...
Rain World won over fans of indie games back in 2017 with its unique environments, procedural creature animation, and dynamic world. Now VIDEOCULT is back with a new expansion, poised to take Rain ...
Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
Infinitesimals casts you as an alien creature, no taller than 2mm, cast adrift in an Earth-like countryside. Or perhaps it's one garden: a lawn looks like a forest at this scale, and the intimidating ...
A few months ago, Canadian company SideFX quietly released the 17th "Banshee" version of its bleeding-edge Houdini procedural animation software, which handles all sorts of physics in CGI ...
Korean developer NCSOFT has partnered with "real-time inverse kinematics" company IKinema to bring its technology to the developer's next game. IKinema's RunTime technology allows developers to ...
If you know your VR history you might recall CRASHLAND, an early VR prototype where players would defend themselves after crash landing on a hostile planet with little more than a radar scanner and a ...
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