Gabriel has been playing games since he was a kid. Loves most RPG games, platformers, and innovative indie games, and can talk for hours about how the first Fallout is the greatest game ever. He ...
We now have a first look at The Witcher 4’s gameplay. CD Projekt RED has officially shown off a first-look gameplay demo for The Witcher 4. During this week's State of Unreal presentation, the ...
A successor to The Witcher 3: Wild Hunt, The Witcher IV marks the beginning of a new Witcher saga with Ciri stepping into the role of the protagonist. The Witcher IV is a single-player, open-world RPG ...
June 3 (UPI) --Video game developer CD Projekt Red showcased its highly anticipated sequel The Witcher 4 with a gameplay tech demo on Tuesday. The presentation was a part of Unreal Fest Orlando, a ...
Creative Bloq on MSN
Everything new in Unreal Engine 5.7, and why it matters for creators
Car paint layers, oiled leather, sweaty skin, the expectation is that they will all behave convincingly in UE 5.7 without ...
Epic Game's Unreal Engine has now hit version 5.6, and judging from the Witcher 4 demo it showcased recently it's a further step into the uncanny. Okay, first up, this isn't the gameplay that some ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
Posts from this topic will be added to your daily email digest and your homepage feed. The Unreal Engine 5 demo isn’t technically a part of the final game, but it should give a good idea of what to ...
Epic Games just released Unreal Engine 5.6 for game developers and made an intriguing announcement: It made changes that allow for 60fps with ray tracing in complex open worlds. That’s for ...
TL;DR: Unreal Engine 5.6 will improve performance and stability for major upcoming games, delivering up to 30% faster speeds and enhanced ray-tracing on consoles and high-end PCs. This update ...
Unreal Engine 5 is an absolute marvel—for developers. With tools like Nanite and Lumen, studios can create stunning visuals faster than ever before, using assets with unprecedented fidelity. However, ...
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